AI Insights · Timothy · October 2025
Top 5 Slime Games on Android in Slovenia: Q3 2025 Performance
Explore the performance trends of the top 5 slime games on Android in Slovenia during Q3 2025, including downloads, revenue, and active users.
In the third quarter of 2025, the slime game category on Android in Slovenia showcased varied performance metrics across the top five apps. Here's a closer look at each app's performance trends.
My Talking Slimy - Slime Buddy experienced a fluctuating pattern in weekly revenue, beginning with $58 and peaking at $75 in early September. Weekly downloads initially declined but rebounded to 38 by the end of September. Active users started at approximately 328, with a minor decrease to 289 by the quarter's end.
Rogue Slime showed minimal activity with consistent weekly active users around 7 to 10, but no significant downloads or revenue were recorded.
Slime Making Simulator Games saw sporadic download activity, peaking at 25 in early July and dwindling to 3 by September. Active users decreased from 45 to 20 throughout the quarter.
Super Slime Simulator: DIY Art maintained steady weekly downloads, reaching a high of 106 in late September. Active users increased from 266 to a peak of 314 before settling at 263.
Bruno – My Talking Slime Pet saw its weekly downloads peak at 43 in mid-August, with active users consistently high, starting at 657 and ending at 614.
These insights are powered by Sensor Tower, providing in-depth analytics for app performance in various markets.